

Comics, graphics novels, and board games: I need more of them in my life, I’m thinking, after visiting Vault of Midnight in downtown Detroit a few weeks ago.
The emporium for the aforementioned items of whimsy and imagination and magic reminded me of how much I love playing board games and how I’m always saying I’m going to host a game night at my house (but have yet to). It peddles an impressive amount of serious board games: intricate, strategic games far from the toy-store game-land of Monopoly, Mall Madness, and Operation that I grew up in.
These serious games are stickered with serious price tags; with many in the $40-to-$80 range, they are not what I’d categorize as an impulse purchase. I assume most people going into Vault of Midnight to procure these board games are doing so intentionally, either because they know exactly what they want or are confident they’ll find something they’ll want enough to buy.
All I know is, I’ve been fortunate enough to play some of these kinds of intricate, strategic games at other people’s houses, and I find them as entertaining as all get-out. Not to trash the $10 ’90s-version of Clue that I grew up with (that game was LIFE to me in the first grade!), but these serious board games are fun to play because they’ve been crafted with care, from their rules to their artwork to the elaborate planning and scheming required of many of them to win.
What I’m saying is that in my experience, these serious board games are worth the serious price tag if you know you’ll be playing them on a regular basis instead of letting them collect a thick film of dust on a shelf in a closet in your basement (cue my copy of Scrabble: Deluxe Edition enduring that very fate). And I think it’s amazing that there’s a place right here in downtown Detroit reminding us of their awesomeness, beckoning us to enjoy some unplugged fun with them for an hour or two.
Of course, the unplugged fun is not only being touted by the serious board games at Vault of Midnight but also by its wide selection of comics and graphic novels.
I’ve never been an aficionado, per say, of either comics or graphic novels, but I did read the Detroit Free Press funnies religiously for years as a kid and fostered a love for Archie comics stemming from the ’60s-era issues saved by my paternal grandparents (and still find myself pondering the latest volume of the Riverdale gang’s shenanigans every time I spy it in a grocery-store check-out line). And I’ve read and enjoyed a few great graphic novels, such as Maus and Ghost World. It’s a genre I’ve long intended to explore more but haven’t. As with the board games in my basement closet, that intention often lies dormant, collecting a thick film of dust in my mind.
I can’t speak to the specific kinds of comics and graphic novels that Vault of Midnight stocks, because I didn’t delve too deeply into them. I looked at a few comics that appeared to be small-batch varieties, possibly even handmade, which intrigued me. I’d like to return and check those out in greater detail.
Maybe it’s time for me to more seriously consider and pursue my interests in board games and graphic novels and comics. Maybe it’s time to actually set a date for game night; maybe it’s time to invite more whimsy and imagination and magic into my life. Certainly, another visit to Vault of Midnight is in order!
1226 Library St.
Detroit, MI 48226
(Locations also in Grand Rapids and Ann Arbor)
www.vaultofmidnight.com